This manual covers "Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune," authored by Aaron Reed and published by O'Reilly Media. Released on November 24, 2008, this 510-page EPUB document is written in English. It is designed for game development using the XNA 3.0 framework, focusing on creating interactive and multimedia applications. The content delves into programming languages, specifically Java, and explores concepts such as High-Level Shader Language (HLSL), 2D animation, 3D cameras, 3D effects, and introductory artificial intelligence. The manual includes three complete game projects to illustrate 2D, 3D, and multiplayer concepts.
The purpose of this manual is to provide a comprehensive guide to XNA 3.0 game development for PC, Xbox 360, and Microsoft Zune platforms. It employs a step-by-step learning methodology, enhanced with illustrations, annotated examples, and review questions at the end of each chapter, including "Test Your Knowledge" exercises. This resource is intended for aspiring game developers and programmers seeking to understand and implement game development principles. It aims to equip users with the knowledge and practical skills necessary to create their own games using the XNA framework.
Do you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3.0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well.
Written by an experienced university-level game development instructor, Learning XNA 3.0 walks you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with lots of illustrations and annotated examples to help you master key concepts. Once you finish the book, you'll know how to develop sophisticated games from start to finish.
- Learn game development concepts from 2D animation to 3D cameras and effects
- Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts
- Develop three complete and exciting games using 2D,3D and multiplayer concepts
- Develop and deploy games to the Xbox 360 and the Microsoft Zune
While teaching XNA to beginning game developers, author Aaron Reed noticed that several key concepts were difficult for students to grasp. Learning XNA 3.0 was written specifically to address those issues. With this book, you can test your understanding and practice new skills as you go with unique "Test Your Knowledge" exercises and review questions in each chapter.
Why wait? Amaze your family and friends by building your own games for the PC, Xbox 360, and Zune-with Learning XNA 3.0.
"An outstanding book! Teaches you XNA development in a smart way, starting from 2D basics and going into 3D and shader development. What I really like is the 'peeling the onion' approach the author takes, which builds up knowledge from previous chapters."--David "LetsKillDave" Weller, CEO, Cogito Ergonomics, LLC, and former XNA program manager
Author: Reed, Aaron
Publisher: O'Reilly Media
Illustration: Y
Language: ENG
Title: Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune
Pages: 00510 (Unencrypted EPUB)
On Sale: 2008-11-24
SKU-13/ISBN: 9780596521950
Category: Computers : Programming - Games
Category: Computers : Interactive & Multimedia
Category: Computers : Programming Languages - Java
Do you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3.0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well.
Written by an experienced university-level game development instructor, Learning XNA 3.0 walks you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with lots of illustrations and annotated examples to help you master key concepts. Once you finish the book, you'll know how to develop sophisticated games from start to finish.
- Learn game development concepts from 2D animation to 3D cameras and effects
- Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts
- Develop three complete and exciting games using 2D,3D and multiplayer concepts
- Develop and deploy games to the Xbox 360 and the Microsoft Zune
While teaching XNA to beginning game developers, author Aaron Reed noticed that several key concepts were difficult for students to grasp. Learning XNA 3.0 was written specifically to address those issues. With this book, you can test your understanding and practice new skills as you go with unique "Test Your Knowledge" exercises and review questions in each chapter.
Why wait? Amaze your family and friends by building your own games for the PC, Xbox 360, and Zune-with Learning XNA 3.0.
"An outstanding book! Teaches you XNA development in a smart way, starting from 2D basics and going into 3D and shader development. What I really like is the 'peeling the onion' approach the author takes, which builds up knowledge from previous chapters."--David "LetsKillDave" Weller, CEO, Cogito Ergonomics, LLC, and former XNA program manager
Author: Reed, Aaron
Publisher: O'Reilly Media
Illustration: Y
Language: ENG
Title: Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune
Pages: 00510 (Unencrypted EPUB)
On Sale: 2008-11-24
SKU-13/ISBN: 9780596521950
Category: Computers : Programming - Games
Category: Computers : Interactive & Multimedia
Category: Computers : Programming Languages - Java